WELCOME IN CoBL CLAN

Join the forum, it's quick and easy

WELCOME IN CoBL CLAN
Would you like to react to this message? Create an account in a few clicks or log in to continue.

Civilisation bonuses

Go down

Civilisation bonuses Empty Civilisation bonuses

Post  patriot Tue Mar 23, 2010 12:08 am

Britons Unique Units:
# Longbowman

Britons Civilization Bonus:
# Archery Ranges 20% faster.

Britons Civilization Features:
# Town Centers cost -50%.
# Foot Archers +1 range Castle Age, +1 range Imperial Age (for +2 total).
# Shepherds work 25% faster.

Byzantines Unique Units:
# Cataphract

Byzantines Civilization Bonus:
# Monks 3X heal speed.

Byzantines Civilization Features:
# Buildings +10% hit points Dark Age, +20% Feudal Age, +30% Castle Age, +40% Imperial Age.
# Camels, Skirmishers and Pikemen cost -25%.
# Fire Ships +20% attack.
# Advance to Imperial Age costs -33%.

Celts Unique Units:
# Woad Raider

Celts Civilization Bonus:
# Siege Workshops 20% faster.

Celts Civilization Features:
# Infantry move 15% faster.
# Lumberjacks work 15% faster.
# Siege weapons fire 20% faster.
# Sheep not converted if in 1 Celt unit's line of sight.

Chinese Unique Units:
# Chu Ko Nu

Chinese Civilization Bonus:
# Farms +45 food.

Chinese Civilization Features:
# Start +3 villagers but -150 food.
# Technologies cost -10% Feudal Age, -15% Castle Age, -20% Imperial Age.
# Town Centers support 10 population.
# Demolition Ships +50% hit points.

Franks Unique Units:
# Throwing Axeman

Franks Civilization Bonus:
# Knights +2 line of sight.

Franks Civilization Features:
# Castle costs -25%.
# Knights +20% hit points.
# Farm upgrades free (requires Mill).

Japanese Unique Units:
# Samurai

Japanese Civilization Bonus:
# Galleys +50% line of sight.

Japanese Civilization Features:
# Fishing Ships 2X hit points, +2P armor, work rate +5% Dark Age, +10% Feudal Age, +15% Castle Age, +20% Imperial Age.
# Mill, Lumber Camp and Mining Camp cost -50%.
# Infantry attack 10% faster Feudal Age, 15% Castle Age, 25% Imperial Age.

Mongols Unique Units:
# Mangudai

Mongols Civilization Bonus:
# Scout Cavalry,Light Cavalry +2 line of sight.

Mongols Civilization Features:
# Cavalry archers fire 20% faster.
# Light Cavalry +30% hit points.
# Hunters work 50% faster. \

Persians Unique Units:
# War Elephant

Persians Civilization Bonus:
# Knights +2 attack vs. Archers.

Persians Civilization Features:
# Start +50 wood and food.
# Town Center and Dock 2X hit points, work rate +10% Feudal Age, +15% Castle Age, +20% Imperial Age.

Saracens Unique Units:
# Mameluke

Saracens Civilization Bonus:
# Foot Archers +1 attack vs. buildings.

Saracens Civilization Features:
# Market trade cost only 5%.
# Transport Ships 2X hit points, 2X carry capacity.
# Galleys attack 20% faster.
# Cavalry Archers +3 attack versus buildings.

Teutons Unique Units:
# Teutonic Knight

Teutons Civilization Bonus:
# Units more resistant to conversion.

Teutons Civilization Features:
# Monks heal from 2X as far.
# Toers garrison 2X more units, fire 2X normal garrison arrows.
# Murder Holes free.
# Farms cost -33%.
# Town Center +2 attack, +5 range.

Turks Unique Units:
# Janissary

Turks Civilization Bonus:
# Gunpowder units train 20% faster.

Turks Civilization Features:
# Gunpowder units +50% hit points, researching gunpowder technologies costs -50%.
# Gold miners work 15% faster.
# Chemistry is free.
# Light Cavalry upgrade free.

Vikings Unique Units:
# Longboat
# Berserk

Vikings Civilization Bonus:
# Docks cost -33%.

Vikings Civilization Features:
# Warships cost -20%.
# Infantry +10% hit points Feudal Age, +15% Castle Age, +20% Imperial Age.
# Wheelbarrow and Hand Cart free.
patriot
patriot
Admin

Posts : 243
Points : 412
Reputation : 4
Join date : 2010-03-07

Back to top Go down

Back to top


 
Permissions in this forum:
You cannot reply to topics in this forum